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Procedural Building Generator 2 for Blender

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Procedural Building Generator 2 for Blender

10 ratings

Do you need custom buildings for your scenes?

PBG 2 is a Geometry Nodes-based tool that generates buildings based on your meshes, with the ability to edit them in real-time!

Creating custom buildings has never been easier

Using PBG 2 is as easy as opening the Asset Browser and dragging-and-dropping Presets onto objects. After that, you can edit the building shape simply using the regular tools of Blender; extrude, move, add loop cuts and more. In a few minutes or even seconds, you can model a render-ready building that is tailored to your requirements!

PBG 2 comes with a diverse set of building styles that you can mix and match to create a specific building style.

Turn meshes into buildings

The special thing about PBG 2 is that the generated building adapts to a mesh in its entirety - not just a 2d "floor plan".

Take Suzanne, a character mesh or any complex 3D building shape, drop a Preset on it and PBG 2 will make a building out of it.

Don't forget to scale your buildings appropriately and apply scale with CTRL+A.


What's new?

So what's actually new in PBG 2?

PBG 2 is a completely different product from Procedural Building Generator. It has been rebuilt entirely from the ground up, with a much better structure. This has lots of benefits:

  • It is even easier to use! In PBG 1, importing a template was a bit finicky. Now, you just drag-and-drop a preset on your object.
  • More functionality: Support for simulations and different styles on different floors are among the things that weren't possible in PBG 1.
  • More adaptive: PBG 2 adapts better to meshes overall. Here's a comparison:

Left: PBG 2, right: PBG 1



Modular

PBG 2 was built to be modular at its core. You get 9 different node groups (read more about them in the documentation):

This allows you, for example, to have different styles on the top and bottom floors:


Simulations

PBG 2 has experimental support for deforming meshes, meaning you can add cloth simulations, armatures and more to your buildings. Just add the "Preserve state" node group before the deforming modifier.


Included styles

The base version of PBG 2 comes with a set of varied building styles, but you can also get more packs, or make your own!

Base styles:

  • Kowloon Walled City-inspired
  • Half-timbered
  • Wooden
  • Pueblo architecture
  • Swedish cottage

Historic building styles (pack):

  • Minka (Japanese)
  • Stone
  • Timber
  • Viking

Note: These styles are not 100% historically accurate, but rather inspired by various historic and contemporary architectural styles from around the world.


Documentation

Read the documentation here. Tutorial coming soon!

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